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ManiroLiro Pitch a partnershipPartner on Discord (opens in a new tab)

ManiroLiro · Roblox game developer & partner for investors

ManiroLiro's Roblox avatar: black cap, purple aviators, black knit sweater.
1B+ visits on games I worked on

Bring the money: I design the core loop, code it and launch in up to a month. Bring the game: I invest and work on it with you. For a share, either way.

2,530 playing now on those games
8 months LiveOps at DoBig & Misfits

The core loop: play, earn, upgrade, repeat.

Players see a game. I see a loop.

A core loop is the 30 seconds a player repeats for 30 hours. I design that first, then build everything around it: code, UI, sound, images.

Games I worked on

6 games, 1,016,311,083 visits and counting. Here are four, and what I actually did on each.

  1. Break a Lucky Block on Roblox Lead dev · solo · 3 months Break a Lucky Block 590,308,583visits · live from Roblox Lead and only programmer for 3 months. Shipped every weekly update. Playing 542 Play on Roblox ↗ (opens in a new tab)
  2. My Stadium on Roblox Owner My Stadium 3,074,105visits · live from Roblox My idea, my code, my UI, my sounds, my images. Built with 2 builders, and it paid. Play on Roblox ↗ (opens in a new tab)
  3. FLASHPOINT on Roblox One update FLASHPOINT 225,958,540visits · live from Roblox One update: 3 new flashes, 2 events, a tutorial with cutscene and a photo mode. Playing 734 Play on Roblox ↗ (opens in a new tab)
  4. Roller for Brainrots on Roblox Solo dev · 1 week Roller for Brainrots 131,258,287visits · live from Roblox Solo programmer for one week. Playing 928 Play on Roblox ↗ (opens in a new tab)

Also worked on: Timebomb Ultimate (opens in a new tab) · Make Hotsauce (opens in a new tab)

Two ways in.

Either way, we're partners.

You have the capital.

You bring the money and the ambition. I design the core loop, scope it, and build it with my own hands.

  • Pitch me the idea
  • I design the loop and the scope
  • I build it
  • Launch in up to 1 month

You have the game.

You've got a game with potential and something missing. I invest, and I work on it myself: design, code, sound, images.

  • Show me the game
  • I find what's breaking the loop
  • I invest, and I work on it
  • We ship it

The split is agreed up front,
on both paths.

I think like an owner.

8 months of LiveOps at DoBig and Misfits taught me one thing: a game is never done. I shipped the whole weekly update in a single day. On Timebomb Ultimate, a full update took me under 8 hours.

I don't stop at delivery. I make it work, because it pays me too. I know what to cut, what to focus on, and how to keep a team moving.

Code · UI · Game design · VFX · Sound · Images · LiveOps · Team lead

Launch dates of the games I worked on

  1. Aug 2017 Joined Roblox
  2. Jun 2023 FLASHPOINT launched · I shipped one update
  3. Dec 2025 Break a Lucky Block launched · lead and solo dev for 3 months
  4. Mar 2026 Timebomb Ultimate launched · one update, under 8 hours
  5. Apr 2026 Roller for Brainrots launched · solo dev for a week
  6. May 2026 Make Hotsauce launched · about a month, in a team
  7. Jul 2026 My Stadium launched · my own game
  8. Now Looking for partners ↗ on Discord (opens in a new tab)

Got capital?
Got a game?

Either way, wake me up.

Wake me up on Discord (opens in a new tab)